
Gallineros
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Дата на основаване септември 16, 1998
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Сектори Човешки ресурси
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Разгледано 29
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OpenAI Solved NPC aI Driving in Video Games Half a Years Ago And Open-sourced It
My understanding is that CDPR got 7 million from EU/Poland gov to establish next-gen AI in games, specifically CyberPunk 2077 …
It also seems the NPC driving AI in CyberPunk is seriously lacking to the point of nonexistence, indeed NPC vehicles are basically on a static direct ‘rails’ system … which in regards to „AI“ is behind even that of GTAIII from decades ago …
But Elon Musk (CEO of Telsa) has actually a not-for-profit called OpenAI structure that released the skilled neural network and open sourced the code for TRUE AI driving in videogames (here as showcased in GTAV) almost half a years back … So whats after getting 7 million dollars to deal with AI, it couldn’t even execute a standard driving cars and truck AI that had actually remained in GTA games for three decades much less improve upon it with work that had currently been open sourced half a years ago ?!
Click to broaden …
That’s an AI that establishes a driving model for the players vehicle, not the GTA V npc’s, which I ensure you also use ordinary pathfinding to run. Cars in this world aren’t consistent things, they are filled and unloaded dynamically to create the illusion that the world is occupied.
Where GTA V differs is that there are various conditions these cars and trucks can be produced in leading to intriguing interactions when they are let loose, like car accidents, cop chases after, ect.